Open3D engine (O3DE) is a brand new, open source, cross-platform 3D engine built to power everything from triple-A games, to cinema-quality 3D worlds and high-fidelity simulations. Qing will discuss O3DE's built-in debugging and profiling tools, as well as some of the third-party tools that O3DE supports. She will also talk about the automated tests which O3DE uses to validate rendering output and how to create them.